Creating textures in any visual art gives the art excitement, movement, and variety. Somehow an otherwise drab looking artwork comes alive when textures and texture contrasts are incorporated into the painting. Aside from that, depths and shades are better executed, monotony is removed, and interests are sparked.
There are combinations and variants in creating texture some of the most often practiced are:
Splattering textures involves loading a brush with color and tapping the brush at a height to towards the paper. Care is observed when splattering a texture since too much water in the brush might lead to big blots and blobs that will not be as easy to control. Another technique at splattering a texture is to use a pencil or the handle of another brush when tapping the brush that is loaded with color unto the paper.
Spraying textures is very much like splattering although in this technique the artist use toothbrush instead. Since toothbrushes are made of nylon and could therefore not hold much paint and water, charging the toothbrush with paint from a paint brush is preferred rather than dipping the toothbrush in a puddle of water diluted color. Again care is observed that the toothbrush is not loaded with too much water as dripping will ruin the work. To spray the texture, rake the bristles of the toothbrush along the points where sprayed textures are desired.
Sgrafitto Textures. Sgrafitto is scratching a layer of paint to reveal the paint underneath. To do this, use thin plastic materials that you could hold firmly or the angled scrapers built into (some) brushes to scrape the underlying colors. This technique is used for detailing flora, branches, and trees.
Stamped Textures. Stamping is applying color using just about anything except the brush. Organic materials are the favorites like leather, sponges, laces, leaves, cross section of tubers; possibilities are endless as textures are. The most commonly used though are sponges and tissue papers. Sponges for example are dipped into the color and applied into the paper to form shapes that are intended.
Back Wash Textures remains the widest used texture in watercolor painting. Backwashing involves the laying of a predetermined area with color and while still wet lays another color that creates and interesting mix as the color merges. The texture is influenced by the natural conduction of water to leave different marks on paper depending on its degree of dryness, wetness, and texture. After that, the brush is dipped in water and flicked over the painting further creating textures and shapes of interesting value as the colors merge.
Alcohol Textures creating this texture is very similar to the backwash and the splatter except that instead of water, alcohol is flicked over the artwork. The chemical composition of the alcohol creates interesting patterns on the paper very different compared to pure water flicking.
Salt Textures. The natural action of salt when it is sprayed in small amounts of water is that it tends to absorb it. This absorption creates patterns different from that of flickering alcohol of pure water. Salt however will accelerate the rotting of the paper over time. In creating textures with similar effect, some artists use saw dust instead that will be brushed off when the painting dries.
Almost all artists learned first and then studied later. From the greatest to the least, every one of them practiced and learned with very little guidance if any. Along the way though, without exception, mistakes are made and as realization ultimately comes, are corrected. The following is a compilation of the most common mistakes in drawing that you would want to avoid.
• Do not start drawing with a hard pencil. Hard pencils are good for light shading but if you must start sketching use instead pencils with darker values like a 2B or a 4B.
• When you are a beginner, do not use flash photography as reference. Flash photography because of the nature of its lighting gives you no depth to work on. Aside from that, perspective points are located behind the head that tends to flatten the features and expressions more. Even professional artists find it very hard to duplicate the expressions on a face when using flash photography. Making it harder is the fact that there is often a smile in the snapshot. The sketches from snapshots are more likely to produce faces that grin without a lively mirth to it.
• If you must sketch a face, the model should face slightly to one side. This way you could have a good evaluation of skin tones, lights, and shadows that are natural and the natural expressions of the personality behind the sketch that you are working on.
• Sketch for balance. Focusing much on a person's feature especially those that stands out will tend to overemphasize a particular feature drawing them too big making the rest of the head out of proportion.
• When starting to sketch, start with light stokes and ensure that the features of the model are in the correct angle with the rest of the head. This mistake is one of the most common as we are used to looking at a face straight on that when an angle is done, twitching and distortion of features occur.
• Most sketches are not shaded past grey, when you shade, do not hesitate to go darker. It will add more strength and expression, give your drawing more depth and drama. Limiting your shades to dark grey decreases your tone range. So experiment with darker values. To get a better idea, have a dark colored (even black) paper at the edge of the drawing and use it for tone reference.
• Choose the paper well. Papers that are manufactured with sheen on the surface will result to pale drawings, as the paper is too smooth to hold pencil particles. On the other hand too coarse a paper will hold too much of pencil particles that your application of shades will be off. Select a paper which is neither too coarse not too smooth.
• When sketching foliage, do not use circular hand motion and strokes. Use instead crescent shaped marks. That way your foliage and trees will appear more natural and realistic.
• Among the common mistakes in drawing grass or hair is to draw every blade and every hair leaving a mangled wiry effect. Use contrast instead. To avoid this, apply also feathery light pencil stroke
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